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I had this same problem. Trying to find Brynjolf to complete the Miscellaneous Quest: Talk to Watch out for the bear traps and trip wires through here, you will soon emerge into a chamber where a bandit-wizard called 'Hamelyn' resides. Also note, however, that as an optional side-quest called 'Book of Love', later in the Thieves Guild (during 'Hard Answers') you will receive the starting item (normally costing 200 gold) required for getting married, for free). He will reward you with some gold and tell you to visit Tonilia to upgrade one of your Thieves Guild armour pieces. The intended victim, Brand-Shei, has apparently become aware that someone is doing something wrong, and that someone wants him in jail where he can't interfere. After choosing your power there will be some more dialogue with Nocturnal, to help prevent another bug with Karliah wait at least 3 hours before approaching her and asking about Gallus. > Now return back to Delvin in the Flagon, he'll congratulate you and this will unlock a new merchant in the Thieves Guild and restore a part the Guilds reputation. Used console command "setstage TG02 10" to start the Loud and Clear quest before he got there and that gave me the marker to follow Brynjolf. Ukraine war: Couple defending country from Russia tie the - Sky News > Return to Winterhold, SAVE, Karliah and Enthir are waiting in the cellar of the Frozen Hearth inn. I recommend you make your way there now as completing any other quests before this can cause stage quest bugs. So the choice is either pay 200 gold now, or complete a short side-quest later and get it for free. > Buying a house in Solitude - To buy this house you must first complete two quests 'The Man Who Cried Wolf' activated by talking to 'Falk Firebeard' in the Blue Palace and 'Elisif's Tribute' activated afterwards by talking to 'Elisif the Fair' also in the Blue Palace. > Once on the balcony SAVE. Due to the clandestine nature of the Blades, Delphine gives you a secret phrase to deliver to Esbern in order to secure his trust when you locate him. After patch 1.4 this gem is located inside 'Reeking Cave' which you go through at the end of this quest. Once you defeat Mercer, a pipe at the top of the room will burst, flooding the room, SAVE. If you have already found this Mold by accident just hand it over and the quest is completed, otherwise it's off to Pinewatch which is located northeast of Falkreath. Skyrim talk:Brynjolf - The Unofficial Elder Scrolls Pages (UESP) Help! Cannot get Maul to activate "Talk to brynjolf about joining the Brynjolf tries to kill me when I go to join the thieves guild > Your objective here is just to sabotage a rival guild, you do not need to kill anyone, not even the boss, but you can if you wish. Also check out the expert locked door nearby for the second unique Thieves Guild larceny item; the Honningbrew Decanter' and some other treasures including the Alchemy Skill Book 'A Game at Dinner', which is found on the table closest to the door, SAVE. Speak to Karliah, in order to compete with Mercer Frey both you and Brynjolf must become agents of Nocturnal- known as 'Nightingales'. Head down the ramp and stop at the closed door. > Proceed inside, SAVE and continue down a hallway and then through some doors opening into a room with a well in it. It's no good donning a full set of heavy armour and blundering your way into Riften with the hopes of joining the secret stealthy Thieves Guild. In addition to the three achievements above you may also want to consider the fact that during your time with the Thieves Guild you are going to have to sneak a lot, and you'll have to pick many pockets and many locks. Joining the guild requires players to complete a thief questline. > After some dialogue Brynjolf will task you with searching Mercer's house for clues. > SAVE, then proceed until you encounter three bandits, you can avoid them by dropping to the lower area and carefully making your way around the back up the planks, or you can just kill them. #1 NovaZek Posted 08 April 2013 - 06:41 pm Expect the unexpected. After some dialogue with Nocturnal you are given a choice of three special powers: Agent of Shadow: This gives you a 2 minute invisibility power while sneaking. You are given a lead to follow; an Argonian by the name 'Gulum-Ei'. > Sunderstone Gorge - This is a dangerous cave system located to the west of 'Bloated Man's Grotto' which is to the west of 'Riverwood' and north of Falkreath. An additional '18' gems are scattered across Skyrim, usually these are in quest related areas so it is advisable only to go for them after activating the related quest to avoid bugs, the following '7' however, will not affect any quests and can be attained without any bug causing risks, these are: > Whiterun's Jorrvaskr - In Kodlak's room on a bookshelf, note that if you are not a Companion taking this is stealing. Once you have found your first Unusual Gem return it to Vex in the Ragged Flagon, she will tell you to retrieve the other 23, make sure you talk to Vex about the Unusual Gems before collecting the 24th or you may glitch the final quest stage. No matter what you do, Brynjolf will still approach you, meaning that if you do not intend to do the Thieves Guild, the quest will always be in your journal. You can talk to him and receive his. > You'll encounter a few hostile bandits in here, you can kill them or sneak past them, but you are aspiring to become a Thieves Guild member now so consider more sneaky options from now on. Use the Skeleton Key to re-open the 'Ebonmere'. I have completed the thieves guild quest line, done all the grinding for Vex and Delvin, completed the Under New Management mission and I am now guild master. Steal Madesi's Silver Ring. > After completing at least '5' jobs in Eastmarch Hold, this quest will be available from Delvin. > Torsten will reward you and become friendly with the Guild, SAVE. These side jobs are mandatory for the final Thieves Guild achievement but you can complete them at your leisure during your quests through the Thieves Guild or at the end. Beware the hall with the poison gas; your health will drain rapidly until you exit, and it is not possible to eliminate the damage with poison resistances, even with items such as 'Hevnoraak's Mask'. I have mentioned the locations of these in the Walkthrough above but I will list them again here along with the locations of the other 18 for your consideration. Thank you also to the guys from Bethesda Softworks LLC for providing additional information and writing the Official Elder Scrolls VI Skyrim Game Guide. quest about talking to brynjolf about joining the theives guild , but when i got it i was already a part of the thieves guild, how do i complete it? > Sneaking is advised throughout Irkngthand as the ruin is full of 'Dwarven Sphere Guardians' but they will only attack if you are spotted by the iris-like sensors on the walls. > Now return to Brynjolf in the Ragged Flagon, he will lead you to 'Guildmaster Mercer Frey' who will reward you with official membership into the Thieves Guild and unlock an achievement for you, SAVE. Jump onto the pipe in front of you then onto the ledge and proceed out of the door. > Wait for Karliah to show up before you examine the skeletal remains of 'Anders' as doing so will trigger a scene that she must be present for. > After completing all four of the Reputation quests, the Darkness Returns main Thieves Guild quest, and restoring the Thieves Guild to it's full former glory, you will be offered to attend a ceremony to become the official new Guildmaster. > After entering the Sanctuary SAVE, you'll find some bandits around a table, they can be avoided by sneaking around to the left and going up the path to the right, or you can kill them. > Grab the Skeleton Key and the 'Eyes of the Falmer' from Mercer's body, sometimes a bug occurs where you cannot retrieve these items, to fix it go out to one of the beds at the start of the dungeon and sleep in it, the game will ask you if you want to 'Serve your time in jail?' Also avoid the north eastern area of Riften altogether, and head directly to the Ragged Flagon. > You now have a few different options open to you, don't worry though, all options will result in joining the Thieves Guild but some are more lucrative than others: > Conventional Way: For this you receive 100 Septims and 'Brand Shei' spends a week in jail. Enter and SAVE, then talk to 'Sabjorn' and offer to take care of the skeevers in the basement. Proceed through the corridor on the left and Karliah will tell you that you have a choice between sneaking or fighting the Falmer. > Enter the door and SAVE, behind an open gate you'll find some empty chests, scrolls of detect life (which will come in handy when fighting Mercer) and a message from Mercer. I will highlight any actions that have potential to cause bugs in the game in 'bold text', please follow these instructions carefully as they can cause glitches in the programming that may render you unable to complete a certain quest and subsequently unlock an achievement. Talk to Delvin who will direct you to a Redguard called 'Endon' in Markarth, go there and SAVE. After this you can now leave easily via the portal. Karliah will explain more about the Nightingales as you walk, if Brynjolf fails to move you can push him along, activate the stone to receive a set of 'Nightingale Armour', you must put this on in order to continue. > After talking with Enthir and Karliah, the quest ends and the next quest 'The Pursuit' begins. Wasted 45 euros for dlc's and now it doesn't even work. You may have read a book called 'Of Fjori and Hjolgeir' that hints about this accursed place. If you speak to Maul after speaking to Brynjolf and pick the conversational option. I completed "Taking Care of Business" with no issues, but when I talk to Brynjolf he doesn't give me the quest. Lose any wanted level you have in Whiterun Hold before starting this quest. > Even Quicker Way: You'll get arrested, no reward and Brand Shei is spared jail. Skyrim: How to Join the Thieves Guild - GameSkinny Not sure what exactly happens, but removing it fixed my problem. Skyrim:Brynjolf - The Unofficial Elder Scrolls Pages (UESP) After you reach the end of the chamber proceed further onward until you reach the next room, SAVE. You may trigger a bug that restarts the quest and halts other quest progression stages. The quest essentially disappeared/died. After collecting the 24th and final Unusual Gem and returning them all to Vex at the Ragged Flagon she will give you one final task: To fetch the 'Crown of Barenziah' of which the gems belong to. Enthir will use the copy of Calcelmo's tablet to translate Gallus' journal. > The College of Winterhold side quest 'Hitting the Books' - Again for information on joining the College and activating this quest see the College of Winterhold page. If you then enter the Dwemer museum again this quest starts over and you have to copy the inscription on the stone again. Before starting your new shadowy career you may want to consider what type of person you are. The respected jobs are as follows: After completing '5' jobs in a specific Hold, you will be given a 'Reputation Quest' these are not randomly generated and they are designed to improve the Thieves Guild's wealth and renown in Skyrim. You can unlock the cabinet and strongbox at night for an easier theft, or simply pickpocket Madesi's key off of him. The Thieves Guild is a secret professional criminal organization, their headquarters in Skyrim are hidden underneath the streets of Riften and with their network of secret members spread across Tamriel they are instrumental in just about every crime that goes. Do not speak to Maul after speaking to Brynjolf, the miscellaneous quest 'Talk to Brynjolf about joining the Thieves Guild' may become stuck in your quest list indefinitely. Now Karliah explains that you need to return the sacred 'Skeleton Key' to the 'Twilight Sepulcher' and in doing so restore the Thieves Guild to glory. He will also pay up immediately if you won the brawls with the previous two dead-beats. You are to go there and offer to help clear out a rodent infestation, but you will also use the poison he gives you to poison the mead vats. The journal is found on 'Nystrom's' remains on the east side of the chamber. > This Khajiit caravan travels between Whiterun and Markarth and camps for two days at each site. > There are two paths here, and both lead to the same room. > Talk to Brynjolf and go to the Cistern where a crowd will be gathered to witness your coronation. This small side quest will only become available after completing at least three of the Reputation Quests. This will open the trap door. I just finished under new management brynjolf won't talk to me > Inside the Dark Brotherhood Sanctuary - For information about joining the Dark Brotherhood see the Dark Brotherhood page. These items make a nice decorative addition to the Cistern and help with the notion that the Guild has been returned to its full power once again. > After completing at least '5' jobs in Whiterun Hold this special job becomes available from Delvin. > You have to use your Speech skill here to persuade or intimidate her into telling the truth, so buff up your speech skill as much as possible before talking to her. > Once inside the Palace find the wine on an end table in a corridor to the left of the main staircase, sneak over and SAVE before you steal it. > During Imitation Amnesty - Dragonsreach - In the Jarl's bedroom. > Head out to the Honningbrew Meadery just southeast of Whiterun. To join the Thieves Guild, travel to Riften and come into contact with Brynjolf, who can be found at the market stalls during the day, or the Bee and Barb tavern during the night. > Now return to the guild and tell Mercer the news. However this is a good opportunity to test out your new thieving nature, two other more sneaky options are open to you that can help improve your thieving skills. Either sneak past or kill the lookouts outside the cave, enter and SAVE. > Return the journals to Vekel, he will be pleased and reward you with a levelled enchanted weapon, SAVE. The other Sentinel can be found wandering near the steps in the main room. He may not give up anything useful and you'll be required to retrieve some 'Firebrand Wine' for him to talk more. Taking Care of Business | Elder Scrolls | Fandom Putting 40 pounds of weight (maybe the body of a dead guard or some armour) on the pressure plate at either end of the poison gas hall will stop the gas from spreading. The first test is found just ahead in the form of two 'Nightingale Sentinels', one will be found in a room to the left, along with a secret chamber opened by pressing a button behind the table. Also continue straight on to the next Thieves Guild quest after this do not complete any other quest yet. I have lost all the motivation to play for simple reason that I will be missing a lots of stuff and need to worry about it all the time instead of enjoying the game. > SAVE then continue on. For more information, please see our the elder scrolls v skyrim - Why am I unable to talk to Brynjolf > Enter and SAVE, you can either kill the mercenaries or do what this quest was designed for and sneak through them, pickpocketing as you go. Return to the Ragged Flagon when everyone has calmed down and speak with Vex. Firstly there are seven unique items that you will automatically come across during the course of the Thieves Guild main quest line, picking up the first will activate the quest 'The Litany of Larceny'. Brynjolf Bug [SOLVED] :: The Elder Scrolls V: Skyrim General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. > Continue past the guards and enter 'Calcelmo's Laboratory' SAVE. Brynjolf Bug [SOLVED] :: The Elder Scrolls V: Skyrim General Discussions Do not kill Gulum at any point before this quest is complete, you may trigger an unfixable bug that makes the quest impossible to continue. A button next to the bookcase in the basement will open the door to the bandit camp, head down, you are free to kill any and all of the hostile bandits in this area. This appears to be the beginning of profitable friendship. A copy of the Sneak Skill Book 'Sacred Witness' can be found on the table near the altar on the northwest side. I have mentioned each of these in the Walkthrough below. > Ansilvund - This is a very interesting Nordic ruin located in the 'Velothi Mountains' to the far north of Riften. > The water will continue to rise but don't panic, once it gets high enough a hole will appear above the statue's head. NOTE: completing this will remove the Skeleton Key from your inventory permanently. Proceed on to find another three bandits in the next room and one more in front of the door to 'Pinewatch Bandit's Sanctuary', sneak past or kill them at your leisure. If you break the rules of the Thieves Guild, (as described at the top of this page) you will be banned from the Guild. i have the Misc. Speak to him in the Ragged Flagon and he will direct you to a Nord warrior called 'Olfrid Battle-Born', he's usually found wandering the streets of Whiterun by day. This is not a quest as such, there are seven special items that can be collected throughout the Thieves Guild main quests. > Whiterun's Hall of the Dead - You will activate a side quest to retrieve 'Anders' Amulet' here so it's fine to take it now, the gem is inside the Catacombs; go down the left stairs and it will be to your left, next to a skeleton. In here you'll find the 'Spider Control Rod' use this to control a mechanical spider to attack guards with. 2023 TrueGaming Network Ltd, All Rights Reserved. You can simply steal the key from the table next to him, however this option can lead to all the guards being hostile, incurring a bounty and forfeiting your bonus. the-elder-scrolls-v-skyrim Share Improve this question Follow Brynjolf's scheme in Riften has ended and the promise of more coin has been made. Talking with Brynjolf | A Chance Arrangement - The Elder Scrolls V Mercer will turn invisible occasionally during the fight, position yourself on the stairs and let Mercer come to you, so he doesn't sneak up behind you. > Proceed through three levels of Tolvald's Cave and find the crown in some rubble at the end of 'Tolvald's Crossing'. Help us fix it by posting in its. The achievement for unlocking '20' Shouts, 'Thu'um Master', requires the completion of the first six primary quests of the Thieves Guild. With the locket or with Linwe and her Shadows dead and the banner burnt leave the cave the way you came in and return back to Torsten in Windhelm. Kill another three spheres before going down some stairs, turn right and follow the path in the upper floor to find a treasure chest. Karliah will give you the 'Nightingale Blade' as a token of appreciation and invite you to meet her in the Ragged Flagon. See the 'Speech Challenges' section of the Miscellaneous Achievements page for more information. You'll also find the 'Beggar' Pickpocket Skill Book here, read the book and activate the lever on the wall, this will lower the aforementioned drawbridge giving a much quicker way in and out of the Ratways in the future, SAVE. "The Thieves Guild quest line ended in a cliff-hanger: Brynjolf won't talk to you and Rune remains an orphan to his past. Leaving Riften during this quest could prevent the quest from progressing. It is advisable to hang on to your armour for now, you still need it later. However, you can avoid these traps by opening the master level door to the left of the pendulum trap, use your Skeleton Key to open it. To help prevent a bug with Karliah use the 'Wait' function (cn_back) and wait here for at least 3 hours. > Head out to Irkngthand, be wary that a group bandits have made camp outside, you can kill them or sneak past them before heading up the winding path to the entrance of Irkngthand, once inside SAVE. Or you could commit a crime in the Rift, nothing too major, get arrested and find yourself in Riften jail where you can then test and prepare your sneaking and lockpicking skills by escaping into the city. Contents 16 8 comments Add a Comment Snifflebeard 4 yr. ago If you are already in the Thieves Guild then you do NOT need to talk to Brynjof about joining the Thieves Guild. If you have never been there before the guards at the gate will tell you to pay a tax. When you arrive you'll find all the gates locked and the house guarded by Vald, at this point you have several options open to you: Vald will become hostile and chase you out into the streets, lure him into some guards and they will take care of him, leaving you free to take the key from his body. > The Forsworn Conspiracy - Your first visit to Markarth will trigger a scene in the marketplace, following this a Breton named 'Eltrys' will give you a note, meeting him will continue this quest. There are some tripwire traps in the shadows to avoid; the first one is on the first flight of stairs across the landing just ahead of you, the second is located just before you go down the second flight of stairs, the third is just before you travel across a wooden bridge, and the last one is located at the top of the last stairs going down. NOTE: Just a little side note here about a few collectibles that are lucrative, but are not linked to any achievements. If you have successfully bribed, persuaded and intimidated someone, you will unlock: Successfully persuade, bribe, and intimidate. After this you'll go down some stairs and reach a large chamber, take out the draugr here then go up stairs directly ahead, the fourth unique item for the Litany of Larceny, a 'Model Ship', is here on top of a booby-trapped pedestal. You can return here any time to change your power if you wish, but only once a day. > At the bottom SAVE, Karliah and Brynjolf will follow you. Skyrim: How to Join The Thieves Guild - Screen Rant Be sure to talk to Karliah before leaving to complete this quest properly, she will give you a present, SAVE. It always works for me and you don't need to use the console command to complete the quest. Now find a Nord called 'Brynjolf', he will be in the main market area by day and in the 'Bee and Barb' in the centre of Riften by night, try to find him at night for a better way to do this quest. This walkthrough is the property of TrueAchievements.com. > Once inside SAVE, you'll find the first journal on a table guarded by some ghosts and draugr, defeat them and pick up the journal. > Now head to the metal gate and enter the basement, open the safe and retrieve the 'Goldenglow Bill of Sale', a nearby gate will bring you back outside. Talk to Vex at the The Ragged Flagon. It's not! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Based in The Ratway below Riften, the guild is a faction focused on theft in all its . > Go down into the basement, SAVE, find the tunnel Mallus mentioned and wipe out all the poisonous skeevers and spiders. Source (s): Worked for me, seen elsewhere on the web as well Unsigned comment by 178.203.14.220 ( talk) at 22:16 on 5 March 2012. You should reach the bottom of the stairs, head through the closed doors to the east and find an out-of-place cabinet in the north eastern corner. If you did not pick this one up during the quest 'Hard Answers' do not go back for it until you have at least completed the quest 'Darkness Returns'. Activate the lever and you'll descend to 'Irkngthand Grand Cavern'. > Proceed inside and SAVE, defeat the Dwarven spider and head down the stairs, you'll find a torture chamber, you can kill both Falmer by sneaking through the grid and activating the trap lever. > Find the entrance to Yngvild by following the path to the north. Loud and clear won't start for me, but using console commands will bypass LOUD AND CLEAR using "setstage TG03 10", than use "player.addfac 29da9 1", this will make you part of the thieves guild BUT no Armor, no sides missions. > Find the servants' entrance to the Jarl's quarters located in the kitchen, and head up to the steward's room, run to the Jarl's study up the stairs and to the right of the dining table, close the door behind you and steal the letter. Talk to Pantea at the college after Tending to the Flames, she will direct you to 'Hob's Fall Cave' located between Dawnstar and Winterhold. > You will come to the 'Ragged Flagon Inn', the Thieves Guild secret business front, talk to Brynjolf at the bar, he will ask you to go collect some debts from three dead-beats, accept and SAVE. > Lastly head across to the 'Pawned Prawn', enter and SAVE. You should find the entrance to the 'Nightingale Hall' here, have any followers wait outside and then proceed inside and SAVE. > Talk to 'Vekel' in the Ragged Flagon he wants you to retrieve some journals from an ice cave called 'Yngvild' located on an island off the coast of Dawnstar, head out to Dawnstar and SAVE. Tito and Brezhnev reptdly conclude negotiations on document outlining their party and state relations; official Yugoslav press agency Tanjug repts that talks were conducted in 'atmosphere of . Head out to the docks and make a SAVE before talking to Sabine. Depending on your standing with the Thieves Guild, the journal will direct you to talk to Brynjolf, or search the Ratway for Esbern. Looking at the tiles head south two squares, west two squares, north two squares, west two squares, and south two squares in order to avoid the traps. Once you have completed all of the reputation quests and Darkness Returns, you will be told to talk to Brynjolf about becoming the new Guild Master.