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Just gonna refund them the gold cost of the necklace. It bestowed spell resistance upon its bearer, although the bearer could willingly lower the spell resistance in . No components are required. This leads to the question of which definition of "action" is being used in the magic item description. We have updated our privacy policy. No, it does not use a spell slot. The staff has 50 charges for the following properties. It is triggered when "you take when you are hit by an attack or targeted by the magic missile spell". Your solution worked, naruhoodie. The staff has 50 charges for the following properties. Click the link to learn more. This site works best with JavaScript enabled. Still wanted to report it and the behavior that the spells are not displayed in the same way if you copy the main item is strange. Preview the new Toolbar and Layers navigation by opting in within the virtual tabletop. A white robe was made for good, gray for neutral, and black for evil. On a 1, the staff blackens, crumbles into cinders, and is destroyed. It seems that the benefits of the magic staff, then, are (1) its an arcane focus, (2) when casting one of the listed spells, no components are required, and (3) the spellcaster doesn't have to learn or prepare either of the listed spells--they are simply always available. I went to cast a fireball using it and it didn't show up in my spell list. Also, contingency wouldn't work to avoid the damageit happens after its trigger, not during, and there is no point between breaking the staff and taking the damage (unless you teleported out via the staff's effect). 2023 Wizards. lol season 8 everyone has this item that can afford the TP's which is really sad. A way to deal with this is to add and equip a +2 Quarterstaff, customize to rename it like "Staff of the Magi (weapon)", and then uncheck "Display as Attack" on the actual Staff. Example from a staff of defense (from Lost Mine of Phandelver): "The staff has 10 charges, which are used to fuel the spells within it. Staffs are spell focuses for spellcasters. Happy holidays, I'm trying to take my character's staff of the magi and turn it into my blade pact/hex weapon, like I did with my staff of power. I am a gnome wizard who weighs 30 pounds, so I can use the staff to cast enlarge/reduce and reduce myself to 3.75 pounds, then I can cast mage hand, which can pick me up and carry me around because I now weigh less than 10 pounds. Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they), Ah thanks, forgot the part of unchecking the "Display As Attack". When using the staff, you use an action to cast shield, which then provides +5 AC and immunity to magic missile until the start of your next turn. I don't know how this is very rare. We have updated our privacy policy. Since the user is still casting the spell themselves this interpretation does not get around limitations on spell casting in a turn and it remains consistent with the rest of the rules for spells and spellcasting - but I can see folks running it otherwise - it just causes problems with items like the Staff of Defense. Notable absenses are fireball an. We have updated our privacy policy. The part that concerns me is the "as an action" bit. Wondrous Item, legendary (requires attunement by a sorcerer, warlock, or wizard) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. Compendium - Sources->Basic Rules. I have this too. Is it supposed to be upcasted at 7th level? Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. On a 20, the staff regains 1d12 + 1 charges. Please enable JavaScript to get the best experience from this site. Staff of the magi | Forgotten Realms Wiki This site works best with JavaScript enabled. Wikidot.com Terms of Service - what you can, what you should not etc. Notes: Resistance: Fire, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding, Item Tags: Meteor Swarmdoes less damage per target (well, assuming a fairly "full" staff), but does more damage overall. Yes, you are both correct. Items are mundane normal versions of themselves unless attuned to. The staff has 10 charges. RAW(Which a DM would most likely invoke), you must do it yourself. On the item this is what I now see- notice no fireball as an option. Here is the official answer, from the Dungeon Master's Guide, p. 141: "Some magic items allow the user to cast a spell from the item. (for any spell not just fire). If you expend the last charge, roll a d20. probably because it reduces the casting time from 1 minute to 1 action the cost is increased. So I checked to see if I had unattuned it accidently but it is attuned. Sure, fire is a fairly common damage type, and it offers fire resistance. It's not even RAI, it's RAW: ""You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike." The subclass hasn't conflicted with the staff the entire past couple of months the player's had the staff. Retributive Strike. counterspell) then there's an issue, butshield can be reasonably applied withoutan antecedent attack. Monstrous Compendium Vol 3: Minecraft Creatures, Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard). Well, that'll avoid the damage, at least. Staff of the Magi. Do you have to take damage on Staff of the Magi's Retributive Strike. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. Thanks for stickin' with me on this! This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. If an item wants to cast a spell that makes no sense as an action (e.g. Example: The Staff of Defense from Lost Mines of Phandelver, "The staff has 10 charges, which are used to fuel the spells within it. Monstrous Compendium Vol 3: Minecraft Creatures, you take when you are hit by an attack or targeted by the magic missile spell. You expend charges from the staff, not the character's spell slots. Click the link to learn more. My thoughts on this is to make it a quest to recover components, favors and gold to have one made but i am fuzzy on what components i should require. We have updated our privacy policy. If you expend the last charge, roll a d20. It's meant to be cast at that level. The staff regains 4d6 + 2 expended charges . For two charges: flaming sphere, invisibility, knock, or web. 1. Keep in mind, the weight of the gear you're carrying must also be taken into account. Unless otherwise stated, the content of this page is licensed under, FORSIKRE-FORVARE-FORSVARE / FRSKRA-FRVARA-FRSVARA. 2023 Wizards. Edit2: Also, reload the page after removing the item. These items state that "as an action" you may cast one of the items spells by expending the requisite number of charges. Update your cookie preferences. My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | FeatsNeed help with Homebrew? Please enable JavaScript to get the best experience from this site. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). It doesn't even come close to the staff of power. (I just checked.) Control There are cases where this interpretation is a problem. What happens if you unequip the Necklace? Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Robe of the Archmagi - Magic Items Returning 8 results for 'Staff of the Magi'. Click the link to learn more. While holding it, you gain a +2 bonus to spell attack rolls. The shield spell is a reaction. You cast the spells from the staff just like, for example, the Wand of Magic Missiles and many other magic items that duplicate spells. Yes, you are both correct. Monstrous Compendium Vol 3: Minecraft Creatures. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. Staff of Power - Magic Items You're talking about the most powerful staff a wizard can have outside of an artifact. It's not "when the staff is broken", it's a specific power called retributive strike. Is it possible to get the staffs charged lower than they are? Copying the Staff of the Magi to change it's type to a weapon instead of magic item (actually copying it in general) breaks it's functionality to cast spells at a higher level. What happens if you try to "wake up" the character, by clicking the Inspiration box twice and then reloading the page, to refresh the data cache? Or maybe it's a weird interaction with the homebrew Draconic Sorcerer? It was there, then it wasn't. I've done some testing and it is a bad interaction with the Necklace of Fireballs, presumably because they both create a Fireball spell entry that uses charges. Anybody know if I'm totally missing something here? Staff of Fire. I think RAI is to break it while holding it, but it is not required by a strict RAW interpretation, and there is enough wiggle room in the rules to allow throwing it (the rules say you have a 50% chance to instantly travel somewhere, avoiding the explosion, and then say "if you fail to avoid the effect", and not "otherwise", which allows for a third outcome: you don't travel anywhere, but still avoid the effect, by, for example, not being within 30' of it when it explodes, or maybe by a Contingency). A druid wants to use it to gain the +2 to spell attack and damage rolls. On a successful save, a creature takes half as much damage. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. The staff has 50 charges for the following properties. For example you could spend 5 charges to cast a 5th level Fireball? Take whatever each spellis and consider its main function/effect, then go nuts. I have decided that the staff itself must be made from the wood of an ancient Trent and only if it is given freely, beyond that i am drawing a blank. All other spells on the staff seem to be fine, and removing/readding the staff didn't fix it either. Both of those spells cost 0 charges, so I can use this staff to fly completely for free. Could you use Bigby's Hand, or Telekinesis, or some other means of moving the staff far enough away from you (more than 30 feet) that you won't take any damage from the Retributive Strike? Since it is an action it grants you, it can't be performed by anything that requires your action/bonus action/etc to do, so no telekinesis or hands. Wizard 201: The Best Magic Items for Wizards Your solution worked Naruhoodie, thanks. It has wording similar to that of Staff of the Magi but it could allow the party to cast Simulacrum at action speed rather than the 12hr casting time normally needed. The staff regains 1d6 + 4 expended charges daily at dawn. Spell Absorption. It regains 1d6 + 4 expended charges daily at dawn. So, if a character holding a staff of defense casts mage armor, that character expends a spell slot. Staff of the Magi missing a spell? - Bugs & Support - D&D Beyond Monstrous Compendium Vol 3: Minecraft Creatures. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. Each time a creature other than Acererak expends any of the staff's charges, there is a 50 percent chance that the life force tries to possess the . It can NOT be cast as an action since it requires being hit by an attack or magic missile in order to be cast and that doesn't typically happen when a character is taking their action. You need to "break the staff" in order for the retributive strike to go off. The Staff of Power grants you other powerful spells like globe of invulnerability, wall of force, and hold monster. The staff of the magi was a powerful magical artifact. Just make each one halfway absurd, but not out of the realm of possibility. Each of the following abilities used two charges per use: summon monster IX, plane shift, telekinesis (up to 400 lbs.). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The, and very rare magic items at their disposal, and begin discovering legendary items such as a vorpal sword or a, - Sources->Tales from the Yawning Portal->a7, inner shell, a few bones, destroyed jewelry (the stones pried out), torn bits of robes and windings, dust, and a broken, is a cloud giant, with the following changes: Zephyros is neutral good. The staff has 20 charges for the following properties. Have dispel magic be infused into the staff from a high priest of the god/goddess of magic (yes, convince a high priest of the god of magic to infuse an item with a spell to end magic.). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Click the link to learn more. Check out how this page has evolved in the past. I have the staff of the magi equipped and attuned and it is only granting some of the spells listed in the item description. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The attunement rules say others can use it's non-magical effects, but not it's magical effects. Wondrous Item, varies (requires attunement by a wizard) First up on our list is the arcane grimoire, a spellbook designed to enhance the power of the magic it contains. Burning hands is showing up in my 1st level, and wall of fire in my 4th level but no fireball at 3rd level. Please enable JavaScript to get the best experience from this site. He has an Intelligence score of 18 (+4) and the Spellcasting action option described below. Manage all your favorite fandoms in one place! Or travel to that plane to obtain said essence. Its enchantment scales to its rarity, with uncommon grimoires providing a +1 bonus to your spell attack bonus and spell save . Edit: I can kind-of confirm that the Necklace and Staff conflict with each other, but in my test the Necklace is missing the Fireball spell, not the Staff. EDIT: I also checked the Wand of Fireballsand the Wand of Lightning Bolts withsimilar results, so it appears that anyspell that uses charges from an item creates a conflict. 201". To top it off, both staffs gain fireball. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. Admittedly,it's pretty weak (and I suspect not how the designers wanted the staff to work) but it's nota paradox. We have updated our privacy policy. Detection I was considering giving my group the chance to come across the Shard Solitaire item. Staff of the Magi not granting all spells Is my interpretation correct? It regains 4d6 + 2 expended charges daily at dawn. Warding, This item seems to have a Bug when expanding it in the Character Builder's "Add Item" Submenu of the #/Equipment/Manage Page (reproducible if you actually need the Code Block, it happens with the Quarterstaff of Flames as well), Really cool staff but what would the cost be. Click here to toggle editing of individual sections of the page (if possible). Top 10 Magic Items For Wizards. As for the necklace, I've unequipped it and the fireball from the staff still doesn't show. In addition, you can use your reaction when another creature casts a spell that targets only you. Staff of Power. See pages that link to and include this page. The robe's color corresponds to the alignment for which the item was created. By continuing to use our site, you consent to our use of cookies. View/set parent page (used for creating breadcrumbs and structured layout). You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. In addition, the Staff of Power has more charges and has a wider variety of spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges). There's a lot of magic items on the character, but that shouldn't cause an issue like this. This site works best with JavaScript enabled. No DM worth their salt would allow you to escape the damage simply by throwing the thing away from you. Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Staff of Fire - Magic Items The staff has 10 charges. Do you have to take damage on Staff of the Magi's Retributive Strike? Please enable JavaScript to get the best experience from this site. Simply put a 7 for both the Min Charges and for the Cast at Level. Then [SAVE]. That's definitely a glitch of some sort. Each of the following abilities used one charge per use: dispel magic, fireball, ice storm, invisibility, knock, lightning bolt, passwall, pyrotechnics, wall of fire, and web. It regains 4d6 + 2 expended charges daily . While you hold it, you gain a +2 bonus to spell attack rolls. Control Then you can use the customized quarterstaff as the pact weapon. Spells. If you expend the last charge, roll a d20. Thanks for the troubleshooting and posting about it - I'll let our character sheet devs know about this. Staff of the Magi has a feature called "Retributive Strike". Check out this FAQ/Guide thread by IamSpostaSee My Youtube Videos for Tips & Tricks using D&D Beyond. "We got this, no problem! You have resistance to fire damage while you hold this staff. Means a Fireball will be a 3rd level fireball in your spell list and not a 7th level. While you hold it, you gain a +2 bonus to spell attack rolls. The text makes it sound like you have to be the force that breaks the staff, but I think "or against a solid surface" is the operative phrase. Staff of the Magi - Magic Items The "you" in there is the attuned owner. Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they). However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). But the Staff of Power gives a +2 bonus to spell attack rolls and spell save DC, as well a +2 magic weapon bonus. 2023 Wizards. Spells. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. That is part of the double edge sword of items. with it. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. The, Keen Smell. Is conjure elemental supposed to have the extra cost? While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 . Edit your copy of the staff and then expand the spells section, scroll down to Fireball and edit that. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Staff of the Magi - This staff can be wielded as a magic quarterstaff that grants a +2 bonus . Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Monstrous Compendium Vol 3: Minecraft Creatures, Staff, legendary (requires attunement by a Sorcerer, Warlock, or Wizard). You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. Yeah that what I was afraid of. It also specifically has to be you (the one granted the action) that does it, so no familiars, unseen servants, or simulacrums. Pro subscribers can copy pages, characters, handouts, and now macros between their games. On a 20, the staff regains 1d12 + 1 charges. The staff has 50 charges for the following properties. I can see that the character has a homebrew subclass, with a feature called "Draconic Spellcasting" that might be causing some issues. That is ungodly powerful. Monstrous Compendium Vol 3: Minecraft Creatures, charges for the following properties. I think RAI is to break it while holding it, but it is not required by a strict RAW interpretation, and there is enough wiggle room in the rules to allow throwing it (the rules say you have a . At the bottom it says "Basic Rules, pg. Zephyros has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. And also makes the wizard a target because alot of people are going to know what you are up to. Staff of the Magi Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made. The Staff of Defense is a little odd because of the extra text about it needing to be on your class' spell list, but that's a balancing effect to limit who canuse the staff. Magic Staffs and Spell Slots - Rules & Game Mechanics Staff of the Magi does the absorption thing for defence, has a ton of utility, and, although you need to make sure it does not over-absorb, does not lose its absorption property if it ever reaches cap. Considering that the spells cost charges equal to their base level, does that mean that you could spend more charges to cast it at a higher level? (I added the Necklace after the Staff.). I agree with MellieDM. While holding it, you have a +2 bonus to spell attack rolls. Breaking it over your knee will, and so will breaking it against a solid surface. That may be a new bug, because I have not experienced that problem in the past. can you post a link to the character sheet, please? Is anyone noticing a bug with the staff of fire in our character sheets? If you have both on you then the Staff gets overriden. Staff of the Magi - Homebrew and Hexblade bug ", "Various class features, spells, and other abilities let you take an additional action on your turn called a bonus action. Notice the Max Charges is set to 7? While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. Notify administrators if there is objectionable content in this page. The staff of the magi was a powerful magical artifact. After you have made sure that all of the spells are set correctly you MUST re-save the entire magic item using the main [SAVE CHANGES] button under Basic Information so the system can recognize it. The staff of the magi had a number of abilities that were permanent and a number of others that required charges. Sadly, ther. We have updated our privacy policy. While you hold it, you gain a +2 bonus to spell attack rolls. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it." This site works best with JavaScript enabled. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your classs spell list: mage armor (1 charge) or shield (2 charges). However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). The staff has 50 charges for the following properties. That said, contingency could be used to trigger a resurrection spell or similar to keep you from permanently dying, or a healing spell if you didn't die outright from the damage. 2023 Wizards. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. It regains 4d6 + 2 expended charges daily at dawn. Contingency can work: Invulnerability triggered by youraiming the staff towards a surface, or raising it above your knee as it to break it. For seven charges: conjure elemental, fireball (at 7th level), lightning bolt (at 7th level), or plane shift.[2]. Notes: Bonus: Spell Attacks, Advantage: Saving Throws, Bonus: Magic, Sorcerer, Warlock, or Wizard, Damage, Control, Detection, Combat, Deception, Warding, Item Tags: [1], Other versions of the staff could cast spells by spending different number of charges. This site works best with JavaScript enabled. Shield's triggerispart of its casting time, which is wholly replaced by the staff's "as an action." The giant makes two attacks with his, ;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":", quarterstaff that grants a +2 bonus to attack and damage rolls made with it. They take an action to use but require no components or somatic gestures and possibly can cut your cast time down to 1 action OR bump it up to 1 action. This site works best with JavaScript enabled. No hex weapon option for staff of the magi General Wikidot.com documentation and help section. On a 20, the, with it. Staff of the Magi | D&D 5th Edition on Roll20 Compendium Click the link to learn more. The Staff of the Magi can be used as Quarterstaff (versatile trait, so it is not considered two-handed), but since it is not declared as a weapon, but as a Magic Item (Staff) you can't make it your pact weapon as Hexblade warlock. So the effect concerning the +2 to spell attacks, does that counts as magical? We have updated our privacy policy. Recently returned to D&D after 20+ years. I just noticed that the charge cost for conjure elemental (a 5th level spell) is 7, but for all the other spells the cost is equal to the level of the spell. It has to be voluntary and always done by the owner. Change the name (also URL address, possibly the category) of the page. [1], Generally, a staff of the magi was a long wooden staff encased in iron and inscribed with magical sigils and runes. For three charges: dispel magic. [1] Other versions allowed unlimited casting of arcane lock, enlarge/reduce, and protection from evil and good. [1], The staff of the magi had a number of abilities that were permanent and a number of others that required charges. Append content without editing the whole page source. Click the link to learn more. Pun-loving nerd |She/Her/HersIf you need help with homebrew, please post on the homebrew forums, wheremultiple staff and moderators can readyour post and help you! Creative Commons Attribution-ShareAlike 3.0 License. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. But it is something that you canput right again. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. 5e SRD:Staff of the Magi Shield's trigger is part of its casting time, which is wholly replaced by the staff's "as an action." When using the staff, you use an action to cast shield, which then provides +5 AC and immunity to magic missile until the start of your next turn. It still shows up for one of my npcs, so I'm not sure what's happened with this character in particular. All rights reserved. given that the retributive strike is not activated whenever the staff strikes a solid surface (or it would do so if you used it to attack an enemy, or used it as a walking stick), I would say that throwing it would not activate the strike, you would just be throwing the staff (which doesn't have the thrown property BTW, so I doubt you could throw it hard enough to break it anyway).