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I sneak attack, I disengage. Grab a rapier, some leather armor, and your starting equipment. The rapier is of course the iconic weapon of the swashbuckler, which Drake pairs with a dagger to fight with two weapons. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. by having the creature walk out of the 60 foot range before returning, but That makes it really easy to remember. +1 CHA will help with face skills and, because of Rakish Audacity, help with initiative rolls. Due to their long list of Proficiencies and the Expertise ability, Rogues are usually considered a skill monkey class. All rights reserved. This is contested by the enemys Wisdom (Insight) check as the Swashbuckler attempts to taunt and goad them on. Who yearned for an ale and a steak Your email address will not be published. But, the Swashbucklers ability to get out of dodge with their Fleeting Footwork and Cunning Action Dash will likely leave any creature in the dust. Reddit, Inc. 2023. Not a bad feature. At twelfth level, we take the Tough Feat. Comment* Another option that gives us less HP overall, but improves our saves and support capability, would be to take Resilient (Constitution) now at 12 and Chef at 19, resulting in the same total Constitution, with a higher save and with additional healing for the party during short rests. Hello! (16=>18), And at nineteenth level, we take an ASI for +2 Constitution. For more information, please see our Using the Panache ability, the Swashbuckler can use an action to make a Charisma (Persuasion) check against an enemy that can both hear and understand them. Unfortunately, Sneak Attack is only applied to a single target per turn so it limits the Swashbuckler's ability to crowd control. bonus to Initiative checks on top of your Dexterity. Swashbuckler-Fancy Footwork-Rakish Audacity. Having only one is so frustrating!). (18=>20). Oh, and as if this wasnt absurdly good already, you add your Charisma the initial Charisma (Persuasion) check, this will trivialize social Some hear the name Swashbuckler and think pirate, and while that is a perfectly reasonable direction to take, there are plenty of other ways to play one. There once was a bard called Elandril Secondly, the Swashbuckler Rogue gets a new way to use their Sneak Attack feature. For the heroes and Drake A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. Hi, I'm Duncan. This is a super fun and super great ability. Im not sure the party have really noticed yet that he suddenly decides to switch to his sling whenever the dead come calling, and at one stage using some poor wenches as body shields and whilst it can seem like youre making an unnecessary rod for your back when you give your PC a flaw that the rules dont call for, I think a character comes to life when you give them some weaknesses and can provide you with many more roleplaying opportunities than the all-conquering style of hero. In this post, we will be examining the Swashbuckler rogues class features and how you can optimize your Swashbuckler rogue through choosing your race, background, ability scores, and feats. Thank you for this great article! The one I chose for Drake is in fact not the most powerful of feats, but for me it rounds off the perfect set of skills a swashbuckler needs. In situations that rely on you sticking a landing, scaling a wall, or some other similar thing, this is useful. Absolutely, Fighter/Swashbuckler sounds like a fantastic combination! Swashbuckler Rogue Guide for D&D 5e | Ahoy Matey! We gave it to the needy Everything about this subclass is exciting and cinematic that it feels like its almost impossible to have a boring combat if theres a Swashbuckler in the party. Drake dresses all in black, with the odd flash of pink, and goes by the name of The Black Maverick. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Swashbuckler Rogue is very strong, is it too good? : r/dndnext - Reddit You can read about them on p.74 of the Players Handbook. Yes, its Peter Pan. Powered by WordPress & Theme by Anders Norn. Inspiring Leader PHB: A Rogue with good enough Charisma to use this feat is an excellent choice. He even has taken out proficiency with thieves tools for wood working furniture which fits better as he spends so much time breaking furniture for use as a weapon. Swashbucklers live and die on their ability to move freely through the battlefield. Theyre useful, full of dynamic flavor, and open up tons options for Rogues of any playstyle! The minimum and maximum sum is the same, but the probability distribution is different. But long in the loins If your campaign is starting at a low level, you wont hit the build you want until near the end of the campaign, if it even lasts that long. Best Early Swashbuckler Rogue Feats I am playing D&D for the first time as a Swashbuckler Rogue Aarakocra. Thats not to say that Swashbucklers cant be sneaky. The Complete Guide to the Druid in D&D 5e, The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List. The Swashbuckler however has features that care about their Charisma score, which means Swashbucklers tend to also take on the Face role in a party. Sentinel doesnt work well because Swashbucklers like to draw enemy fire and stay out of range. There is just literally nothing else worth doing. Nirous_Crowhill 2 yr. ago If you aren't planning on using your reaction a lot you could look at defensive duelist. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. But because hes so greedy Will One D&D Patch Up The 5e Armour Table? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Or follow us on Instagram,Twitter, Facebook, and Patreon. For each of my last three characters (Jaxx Storm a Cleric of the Tempest, Estelle a Paladin of Devotion and now Drake) I have chosen to play a human using the feat variant as I freakin love feats. This effect lasts for 1 minute unless one of your allies attacks the target or you find yourself more than 60 feet away from the taunted enemy. A swash (or any rogue) can be good and deals damage toe to toe with a GWM fighter, but it definitely need very much more effort and optimization than a fighter who just takes a GWM and a way to get advantage Nephisimian 1 mo. Charisma: 14 (13+1). Guys. Is the Swashbuckler in 5e good? This shows through with the Panache ability that they gain at level 9. This guide is meant as a deep dive into the Swashbuckler Rogue subclass. Half-Elf does make a pretty good Swashbuckler, but then Half-Elves make pretty good everything, especially charisma based characters. For every Captain Jack Sparrow among their ranks youll also find a dArtagnan, Peter Pan, Robin Hood, and Zorro. Actually Ive realised 1d8 + 1d4 works out a bit better than 2d6 for the Rogue swashbuckler for a different reason. Let's stay in touch! Their key ability is pretty useless if: * Multiple creatures. Thinking the Rogue is obselete because there is always a class who can do something better than it. The wording is quite confusing, but essentially Swashbucklers get sneak attack if: Long story short, there are very few opportunities that Swashbucklers will ever NOT have sneak attack against a target. Were the kind of scoundrel who would rather end the fight with one well-placed strike at the heart. Thanks for the discussion. This means that spells that require a saving throw like Suggestion or Fireball can still effect the targets without penalty. And to finish lets see what Mike Mearls has to say about swashbucklers in 5th edition Dungeons & Dragons. If you miss with an attack, you can reroll the attack with advantage. So shed lay her hands on my boner The ability to hide behind larger party members will allow more situations to roll with advantage in combat. Much like in my guide to another Rogue subclass, the Arcane Trickster, Im forcing myself to reserve judgement until all of the Rogue subclass guides have been published. With so many ways for the Swashbuckler Rogue to outmaneuver their opponents, its rare that you wont hit your mark. If you are starting at a high level, try out your idea with three classes. Not sure where you saw that but thats inaccurate check p.195 of Players Handbook. Bandying around scorchers like fustylugs, lobcock, unlicked cub, beard splitter and scobberlotcher is likely to be memorable at the very least! Reliable Talent is worded strangely, but the way I think about it is that its Advantage where one of the dice is always a 10. As the adventurer has worn on though Ive started writing poems to describe the real deeds of the whole party (not the imagined deeds of Drake), and its become a fun informal reminder of what happened in last weeks session. Gloom Stalker 5 / Scout or Swashbuckler? : r/dndnext - Reddit Apart from being an egotistically prick, I decided to give Drake a pretty serious flaw. Best is the ability to grapple as a bonus action. I currently am very interested in playing a Rogue Swashbuckler but got pretty discouraged after my discussion with my DM. This could come in the form of taking Magic Initiate to getbooming blade so they can prevent enemies from following them. While they may be quick, your Swashbuckler is still squishier than, say, a barbarian. Are you looking to engage in daring adventures with sword-swishing bravado? For a background, Gambler is wonderful, both for a personality and for the skills we acquire: Deception and Insight. Were taking Half-Elf for a mixture of the ability spread and access to the High-Elf Descent trait that allows us to pick a Wizard Cantrip. Because their attack rolls, damage, AC, Stealth, and Sleight of Hand all depend on DEX, its the Swashbucklers highest priority. The cantrip could be. . Their main subclass feature is the tweak to Sneak Attack, which allows Swashbucklers to apply their extra damage when dueling an enemy 1v1 rather than the original circumstances (advantage, an ally within 5ft, etc). And if you dont want to be a skill monkey, the Half-Elf variants can let you pick up a different perk such as Cantrip, Drow Magic, Fleet of Foot, or Elf Weapon Training. Panache: Panache is an outstanding ability. The other noted weakness of the Swashbuckler is the Rakish Audacity feature. Youve Got to Roll With It was published in the national broadsheet, The Independent. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. On the other hand, you might instead use your Cunning Action to Hide or Dash as a bonus action. More movement means more opportunity to get in, do massive damage to a high-value target, and get out. (16=>18), Example Swashbuckler Build Thundering Thrillseeker. As I mention, I personally would make an exception for the rapier / dagger combo. Update: You can check out the full Rogue Subclass Ranking here! This can easily be done with a familiar from the. Alternatively, they might be more of the rough and tumble type who had to learn the hard way that speed can often beat strength in the dark alleys of their home city. For spells,dissonant whisper, cure wounds,healing word,disguise self, orfaerie fire are good choices. I can jump over this pit or I can climb this tower have been the last words of all too many Rogues! You start with light armor proficiencies, which means studded leather is your best bet. Whether you are looking to be the dueling GOAT, plan to hoist the Jolly Roger, or both, this Swashbuckler Rogue in D&D 5e Guide is for you! If youre looking for more options for your Swashbuckler outside of the standard ones offered in the Players Handbook, or if youre using the Customize Your Origins optional rule from Tashas Cauldron of Everything, here are some solid options: Tabaxi: Tabaxi were basically made to be played with the rogue class and being an Swashbuckler doesnt change this. Maybe I miss and then use an offhand. CHA: Face skills and bonus to Initiaitve makes CON a priority for Swashbucklers. For a full overview of the Rogue class, check out our rogue 5e Guide. Str: We end up with the ability to get Advantage on Athletics at 13th-level, so its not a high priority by any stretch, but letting Strength be your 4th-highest score on a standard array spread is a decent option. Also great to get out of a grapple. A rogue favouring strength over dexterity will want to upgrade their armour and potentially pick up a shield. Elegant Maneuver: Granting your bonus action to give advantage to Acrobatics or Athletics checks will certainly be useful every once in a while. Further investment into a fighter is going to depend on what level your campaign is going up to. I had to pay half my wealth Is the Swashbuckler in 5e good? : r/DnD - Reddit They offer a fantastic combination of fun, flavour and power. In particular, the combination of D&D's Hexblade warlock and Swashbuckler rogue can be lethal. And here we cap our Dexterity. If you can succeed on This feature also buffs the Rogues Sneak Attack ability. With such graceful mobility, your opponents wont stand a chance against such a Master Duelist, turning a miss into a feint and exploiting the opening. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. To make things easy on myself Ive take the classic limerick format and use that to spin amusing ditties, such as: There once was a rogue named Drake My friend setup my character for me and I am already at Max Dex. There were vines only he could swing on Try and come up with some cool manoeuvres for your swashbuckler to try out on the battlefield, like throwing their cloak over an opponents eyes, attempting to undo someones breeches instead of hurting them, slapping their backside with the flat of your blade before Fancy Footwork-ing to safety. Skill proficiencies, climbing speed, and Darkvision all fit in perfectly. You are the archetypal charming rogue a loveable rascal who lives by the seat of their pants, and will need every bit of their dashing magnetism to get themselves out of the scrapes they find themselves in (often through the fault of that same dashing magnetism). Given that the swashbuckler is a rogue archetype, no matter how heroic you intend your PC to be, I think its worth giving your swashbuckler a story that explains why they are so adept at slinking into the shadows, picking locks and conning wealthy widow(er)s into signing off their heirlooms and estates into your possession. Discord: https://discord.gg/dndnext Anyway I include this in case it inspires any poetic or storytelling leanings for your own PC. This ability recharges when you finish a short or long rest, so you should still be somewhat picky about when you use it. Master Duelist: This is kind of a last-ditch effort ability. Or not worth it and try to jump on a Wizard or something else to help the team more? When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. Swashbuckler rogues can make the most out of their ability to trigger Sneak Attack more easily by maximizing two things: Because Swashbucklers get free Disengages from creatures they attack and dont need to Hide so they can get advantage on attacks and Sneak Attack, they can choose to offhand attack consistently rather than use their Cunning Action. Defense, Dueling, and Two-Weapon Fighting are all good for Swashbucklers, so pick whichever best fits your build. What weaknesses do Swashbuckler Rogues have except for swarms - Quora Swashbucklers are rogues and therefore gain Ability Score Increases (ASI) at 4th, 8th, 10th, 12th, 16th, and 20th level. Panache At 9th level, your charm becomes extraordinarily beguiling. Beneficial here is longbow proficiency and a free cantrip from the wizard spell list. Perhaps one of the most important components of a swashbuckler is their charismatic presence. I got into a heated discussion with my DM because he has some strong opinions on a lot of classes in 5e. There once was a bard with powers like Moses Swashbuckler 5e Guide | Arcane Eye Panache also essentially grants a free charm person spell any time you are out of combat. This is a great little feature, nobody can get Advantage when attacking us unless were incapacitated. (In fact Drake is a very smart and sharp-witted guy, however with a low concentration span and a complete disinterest in academia it makes sense that he sucks at the likes of Religion and Arcana. With Panache encouraging our foes to tunnel vision us, it would be smart to have more hit points. With scout you get a decent 3rd level followed by good to great abilities at the higher levels. Tanking generally isnt in the Rogues skillset, but the first portion of How To Build A Swashbuckler Rogue In Dungeons & Dragons - TheGamer Because they dont get extra attacks, Rogues rely on Sneak Attack to keep pace with other martial classes. are: Ive felt a kitten lick me harder than that (for when an opponent scores a particularly low hit point blow). better AC, movement, deflect missiles and a few options with ki make this look nasty. The 1d4 becomes an insurance for when the 1d8 misses, meaning your average damage goes up vs 2d6 if you applied the same tactic. The Swashbuckler Rogue in D&D 5e combines the Rogues damage output with a level of mobility that also makes them a bit of a defensive powerhouse! Dip into 1 level of hexblade warlock will give you some of the strongest single hit build, if youre available to use booming blade and green flame blade. Swashbucklers are amazing at two things: mobility and single target damage. A Rogue's Guide to Playing a Swashbuckler Temporary hit points hugely reduce your need for magical healing, and there is . Even with two classes you are seriously delaying some of the character defining things you get (such as extra attacks). A non-swashbuckler rogue who wants to make a hit-and-run attack without provoking opportunity attacks has to use their bonus action to Disengage, but a Swashbuckler Rogue doesn't need to use their bonus action (since the target of their attack cannot make OAs against them, whether the Swashbuckler hits or not) and so they retain the use of . I really wanted to do her A one-level dip gives you a Fighting Style. Snap up this epic adventure on the DMs Guild for just $10. Out of combat, this just makes negotiation and other Face activities even easier. INT: Let the wizard be the smart one, youre the stabby one. For cantrips, you cant go wrong with vicious mockery andmage hand. In combat this is an Interesting taunt mechanic, useful to get a target to tunnel vision us instead of the rest of the party. At eighth level, we take an ASI for +2 Dexterity. Have a think about your PCs backstory, and be sure to use the prompts in the backgrounds section of the Players Handbook. at least in very small doses Using Magic Initiate to pick up Wizard spells seems like a poor choice, as INT is typically a dump stat and you say the primary purpose is to get the cantrips Green Flame & Booming Blade. They are typically brave and romantic fighters who favour finesse over brute force, and they can cut nearly as deep with their rapier-sharp wit as their actual rapiers. I think Rogues get a second set of expertise choices at 6th level. We also get Thieves Tools. Hello! Reddit and its partners use cookies and similar technologies to provide you with a better experience. 13 per person sounds small, but across four targets thats still 52 damage that wont need to be healed later per short or long rest. We can follow the guidelines of the Rogue Races Breakdown for anything not listed below. He parted the lake Inspiring Leader ends up being a sizable chunk of temporary HP when totalled across the party. But what about using Panache in non-combat situations? This is similar to the feature we got from Swashbuckler at 17, but instead of a reroll, this one just makes the attack hit. All rights reserved. Answer (1 of 2): Same as most rogues. Hey guys I chose varient human and the sailor background. DnD 5e - The Rogue Handbook | RPGBOT Rogues arent known for their defensive capabilities but Swashbucklers specialize in staying out of harms way, rather than blocking attacks. The Mobile feat is a staple of many rogue builds but offers very little to a swashbuckler. Landing a good insult can be more satisfying than landing a good blow maybe pre-generate a few that you can use in your next session. If you take the Magic Initiate (Warlock) you can take Booming Blade and Eldritch Blast, which key off of your Charisma. This makes a character who uses their Charisma stat for almost everything, including spellcasting, attacking, and adding to their . The moderately armoured feat allows you to do both of these; otherwise, you would need to multi-class. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. your party to handle the rest of the encounter until one section of the The Swashbucklers Panache ability also adds a fair amount of battlefield control to the Swashbucklers arsenal which is more than the rest of the Rogue subclasses, save the Arcane Trickster, end up with.