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Yes the second saving throw will be a bit faster compared to when it could have been, but that's on average half a round faster across the whole duration of an affliction. having the affliction tied to the actual creature afflicted gets rid of added bookkeping: the afflicted person rolls on his turn and there's no need to keep track of whatever changes happen in the initiative order. The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). The most important one being. Sois there any definitive RAW on this? Now, imagine multiple sources of afflictions and their initiative shifting around at turns from being killed, knocked unconcious, taking delay actions, and etc. paizo.com - Forums: Rules Discussion: Rogue: Poison Weapon it only makes sense that the post-initial saving throws are made on the poisoning creature's turn and not at the end of the poisoned creature's turn. For poison, it's a bit unclear due to the duration, but rolling it on the turn of the monster delivering it avoids the (very bad) cases of rolling poison twice in a row. Staying at the same stage would not re-inflict the damage. 21K subscribers Subscribe 1.1K 31K views 3 years ago How It's Played: Pathfinder (2e) The basics of Afflictions in the Pathfinder (2nd Edition) RPG from Paizo! This includes the max duration for the poison, and also the duration of stage 2 of the poison. The Medicine Skill indicates your abilities to apply mundane medical knowledge to everyday cuts, scrapes, bruises, stab wounds, poisons, and disease. And 3 different sections in book don't make it clear. How to play Pathfinder RPG: A beginner's guide to 2E How many doses of poison does it take to treat a greatsword? Can you put it in a bomb? Pathfinder (2e): Basics of Afflictions - YouTube Quote: You apply a poison to the required weapon; if you're not holding a poison and have a free hand, you can Interact to draw a poison as part of this action. You apply a poison to the required weapon; if you have a free hand, you can Interact to draw a poison as part of this action. And it's a common debuff, fitting the "often" word. It says frequency 1/minute for 6 minutes. Every round until you get to a minute you say, "Is the duration up this round? As I am getting ready to start into Abomination Vaults with my group soon, I have some things I still have to understand first. Practical Guide to Medicine - Pathfinder 2e | RPGBOT The original version of this presentation provided an inaccurate interpretation of why stat blocks for complex hazards include information for both a Stealth Bonus and a Stealth DC. But Stunned ticks down at the beginning of a victim's turn. You could create a token or whatever your VTT uses to track initiative for the poison so it always occurs at the same place in the order, whether that be just after the victim or the initiator, your discretion. An alternative feel, based on the Rulebooks. You do have to succeed at 2 saves, which means you will feel any negative status affects twice as long, but nothing indicates that you take damage at any time other than entering the stage. Inhaled and ingested poisons still affect a Warforged character as normal. Welcome back folks! The poisoned item itself may have its own consumable trait (like food), or may not (like a weapon). I don't know what happens if the character delays, but I feel like the Delay activity indicated something about suffering relevant afflictions/persistent damage at the moment of delaying. "Y's initiative moved, so roll your next saves after X's turns" doesn't seem very complicated to me. That passage seems to indicate that even if a stage had a duration of 1 year, you'd have to make a save every turn in combat. well, if you can damage somebody's CON in the midst of battle, it can be devastating - just 4 points of CON damage can drop somebody 2 hit points/level that can't be healed with cure spells. This is common for beneficial effects that target you or your allies. pathfinder 2e - Quick Alchemy and Poison Potency - Role-playing Games I cannot speak for how definitive people find this. But if the poisoner's initiative changes, the poison's initiative does not. So when used properly it should actually reduce the amount of things you need to keep in mind. This thread is archived Afflictions, Poisons & Diseases - PF2 SRD - d20PFSRD Traps have a trait to indicate whether they're magical or mechanical. i also disagree that it's "double tap". If you get hit by a Brain Collector's Jaws attack, you take 2d12+6 Piercing Damage and make a Fort Save. It still feels like an overly complicated mistake to me that the duration for afflictions is for some reason reduced at a different time than every other duration in the game, but I can't refute what's written, so I guess that's how it works. 451 Virulent Afflictions need 2 consecutive successful saves to move up so you could be taking the damage from the same stage multiple times in a row. It would be the same as a debuff. If in the initiative order the poisoner went and then the next in order was the poisoned, not everyone would have had a chance to act, and not meeting the definition of "round". Or do the rules seem contradictory and everyone has a different opinion? (Pathfinder Rule Reminder #24) - YouTube This video answers the following questions: How many weapons can I treat with one dose of. What would you do then with the "poison timer". For Pathfinder Society Organization/Discussion! In order to harvest venom, the creature must have been dead for less than 24 hours. Otherwise, a regular success would be better then a crit success which makes no sense. It'll be a nightmare to keep track of things. Hello beloved community! That portion has been corrected in this video @ 16:57WANT TO SKIP AHEAD?00:00 Introduction00:37 Hazards01:37 Detecting Hazards 04:36 Triggering Hazards06:49 Disabling Hazards11:06 Example #1 (Poisoned Lock)14:30 Example #2 (Electric Latch Rune Trap)16:40 Example #3 (Poisoned Dart Gallery)22:14 TL;DR (Summary)Want to help support the channel?Get your name listed at the end of my videos by joining my Patreon : https://www.patreon.com/HowItsPlayed/Thank me with a cup of coffee! https://ko-fi.com/HowItsPlayed---------------------------------------------------------------------------------------------------------Follow me on social media:Twitter: @How_Its_Played_ (include the last underscore)Facebook: https://www.facebook.com/HowItsPlayed/---------------------------------------------------------------------------------------------------------SUBSCRIBE: https://bit.ly/2FOaoZh#Pathfinder2e #Pathfinder #RPGSUBSCRIBE: https://bit.ly/2FOaoZh#Pathfinder2e #Pathfinder #RPG It may not display this or other websites correctly. Price 4,000 gp; Usage held in 1 hand; Bulk L. King's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. Pathfinder (2e): Basics of Hazards - YouTube How do poisons work? : r/Pathfinder - Reddit The initial save happens upon exposure (during the poisoner's turn) and the damage happens immediately, unless there is an onset time. Seems to me that a PC's initiative will be far more likely to change then that of a monster. It works fine, even if it can be nasty to players. ** This video is a corrected version of the previously uploaded Basics of Afflictions video. Official Pathfinder FAQ and Errata | Paizo Not 100% true. Yes you are probably right. so, you can say that on a 6 round affliction it happens on a 5.5rounds duration instead of 6. Persistent damage happens at the end of your turn. 550 4.0. Any clarifications would be greatly appreciated! Sap: A tragic victim of the transition from the Pathfinder 1e to Pathfinder 2e. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. Method of Exposure. JavaScript is disabled. I need some clarification on how diseases and poisons etc work The poison interval occurs at the start of the attacking spider's next turn. Carry on" until you hit that 1 minute mark (where you're probably out of Encounter mode anyway so you stop tracking turn order). As I am getting ready to start into Abomination Vaults with my group soon, I have some things I still have to understand first. Players take on the role of heroic adventurers, often explorers and scholars employed by the Pathfinder Society, who travel the world solving problems, unravelling mysteries and . it doesnt matter if it's a player or a monster. Detrimental effects often last until the end of the targets next turn or through a number of their turns (such as through the targets next 3 turns), which means that the effects duration decreases at the end of the creatures turn, rather than the start. The simple truth is, that after working it out over and over I finally figured it all out and got it straight in my head. If X's initiative moves too, change it to after W's. When does poison and persistent damage occur. Ignore/Block Essentials, Paid Registrations by. How big? (This subreddit is not administered by or affiliated with Paizo Publishing, LLC in any way). Poisons in Pathfinder RPG: How They Really Work - AshenVault As an aside, I do agree every time you fail a save against an affliction you suffer the consequences of a stage, whether you moved down or not (there would be no point to the max duration on chuul tentacles otherwise since they only have 1 stage).